![]() It is a difference in not only how a game looks, but how it responds to player action/input and is most apparent in fast-paced "twitch" games. You may not spot the difference, but there are millions of gamers who can and do. I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.Ĭlick to expand.Except that there is. The types of shit I care about is like the glitch that causes the game to break if you enter one area of the map OR a glitch I ran into where my power armor didn't go on the right way and I was locked out of both my pip boy, my weapons, and my ability to escape my robotic hell like I was trapped in a five nights at freddy suit. ![]() Hell, I'd doubt I've even noticed things producing shadows and I wouldn't be able to pick it out unless I saw them side by side. This is not singling out you, you understand, but it's like I don't give a shit if the light source in one room is casting shadows or not. Hell I still don't know what a screen tare is!! I've been playing video games for years, people complain about screen taring, I'm convinced at a certain point people just make up shit to care about. I see people constantly whine or praise this frame rate or that frame rate, unless the game is stuttering I litterally can not tell. I want to say something like that would prob require the toolset, but there is already a mod that turns shadows on for pipboy and power armour helmet lights, so it may well be doable in FO4Edit.Ĭlick to expand.This is an admitted cranky over-reaction to your response but: OH MY FUCKING GOD, WHO GIVES A SHIT ABOUT FRAMES PER SECOND! Is it locked to 30fps on consoles, out of interest? If it is, then it's a travesty.Īnyway, if there isn't one already, I'm sure there soon will be a mod to reinstate the shadow flags in there for PC gamers. I never had any issues in there, but in a hamfisted approach to patching I have them gone because current gen consoles can't produce them at reasonable FPS. Seeing the spotlights moving and no shadows is really fecking wierd. Even my character and Dogmeat were shadow free. All the static lights and more bizarrely, the moving spotlights cast no shadows. The only light source that still produced shadows was a burning waste barrel by the stairs near the door to roof. The lobby and office level(s) were fine, normal shadows as expected. These shorts have not (yet) been released to public.Click to expand.I just loaded it up to check, on my PC w/ max/ultra settings. One was a solo project titled Jane & James and the other was a group project titled Chloé. In the year previous I was also shortly involved with the Hollywood film, Spiders 3D.Ĭreated two animation shorts for the final year of university. Keyframe animation of mech and human characters for "The New Kind" web series. ![]() The work required a very strong understanding of lip sync and character performance, as well as the ability to adapt to numerous different rigs within short spaces of time. I was also trusted to carry out tests for potential clients and lead a project team for the work on The Order: 1886. Produced high volumes of quality facial animation through an advanced motion capture pipeline. Lead animator on the pre-VR version of "The Lost Bear" for Playstation 4, made by OddBug Studio and published by Fabrik Games.Ģ012-2015, 2016-2017: Cubic Motion Ltd, UK. Keyframed animation and working with the equivalent of blueprints & state machines on 2 other TBA projects. Keyframed cutscene & gameplay animation on Horizon: Call of the Mountain.
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